Zack Fair Proves How Magic's Crossover Sets Are Capable of Telling Powerful Stories.
A core part of the appeal within the Final Fantasy Universes Beyond set for *Magic: The Gathering* is the fashion numerous cards depict iconic tales. Consider Tidus, Blitzball Star, which provides a portrait of the character at the outset of *Final Fantasy 10*: a renowned Blitzball pro whose secret weapon is a unique shot that pushes a defender out of the way. The card's mechanics represent this in nuanced ways. Such storytelling is widespread across the entire Final Fantasy offering, and some are not joyful stories. Several are heartbreaking callbacks of sad moments fans continue to reflect on to this day.
"Moving tales are a central part of the Final Fantasy franchise," explained a senior designer for the set. "They created some broad guidelines, but finally, it was largely on a case-by-case level."
While the Zack Fair card may not be a competitive powerhouse, it is one of the set's most elegant pieces of flavor via gameplay. It artfully reflects one of *Final Fantasy 7*'s most crucial dramatic moments in spectacular fashion, all while leveraging some of the set's key systems. And even if it doesn't spoil anything, those familiar with the tale will immediately grasp the meaning within it.
The Mechanics: A Narrative in Play
For one mana of white (the alignment of protagonists) in this collection, Zack Fair enters with a base stat line of 0/1 but arrives with a +1/+1 marker. By paying one colorless mana, you can remove from play the card to bestow another ally you control protection from destruction and move all of Zackās markers, as well as an gear, onto that chosen creature.
This design depicts a sequence FF fans are all too know well, a moment that has been revisited again and again ā in the original *FF7*, *Crisis Core*, and even alternate-timeline retellings in *FF7 Remake*. Yet it lands powerfully here, communicated solely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then picks up the Buster Sword as his own.
A Spoiler for the Card
A bit of backstory, and consider this your *FF7* warning: Prior to the primary events of the game, Zack and Cloud are gravely wounded after a clash with Sephiroth. Following years of testing, the duo get away. The entire time, Cloud is barely conscious, but Zack makes sure to protect his friend. They finally reach the edge outside Midgar before Zack is fatally wounded by troops. Left behind, Cloud subsequently grabs Zackās Buster Sword and takes on the persona of a elite SOLDIER, leading directly into the start of *FF7*.
Reenacting the Legacy on the Battlefield
Through gameplay, the abilities in essence let you reenact this whole scene. The Buster Sword appears as a top-tier piece of armament in the set that requires three mana and grants the wielding creature +3/+2. Thus, with an investment of six mana, you can make Zack into a formidable 4/6 while the Buster Sword attached.
The Cloud Strife card also has clear synergy with the Buster Sword, letting you to find for an weapon card. When used in tandem, these three cards function like this: You cast Zack, and he receives the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword from your deck. Then you play and equip it to Zack.
Due to the manner Zackās signature action is worded, you can actually use it in the middle of battle, meaning you can āinterceptā an attack and trigger it to prevent the damage completely. This allows you to do this at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a powerful 6/4 that, whenever he does damage a player, lets you pull extra cards and cast two cards at no cost. This is precisely the kind of interaction alluded to when discussing āemotional resonanceā ā not spoiling the scene, but letting the card design trigger the recollection.
Beyond the Central Combo
And the thematic here is deeply satisfying, and it reaches beyond just Zack and Cloud. The Jenova card is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which then becomes a Mutant. This sort of hints that Zackās initial +1/+1 token is, in a way, the SOLDIER enhancement he underwent, which included modification with Jenova cells. It's a tiny connection, but one that implicitly links the entire SOLDIER program to the +1/+1 counter theme in the expansion.
Zackās card avoids showing his end, or Cloudās confusion, or the memorable bluff where it happens. It doesn't have to. *Magic* lets you reenact the legacy for yourself. You perform the ultimate play. You pass the sword on. And for a short instant, while engaged in a card battle, you recall why *Final Fantasy 7* remains the most beloved game in the series for many fans.